How to Make a Sprite Animation Flash in CS5
A sprite animation is composed of multiple sprites, which are objects or characters in progressive forms or poses. The Flash CS5 interface includes a timeline that consists of frames which enable you to build your own sprite animation. Create your sprites using a graphics application, or use a search engine to obtain a sprite sheet from a free provider using a term such as “sprite animation” or “sprite sheets.”
Instructions
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Launch Flash CS5 and create a new project.
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Press “Ctrl” and “R” and select your sprite sheet. Press “Open” to import the image to the stage.
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Click on the image to select it and click “Modify,” “Bitmap” and “Trace Bitmap.” Set “Color threshold” to “10,” “Minimum area” to “5” pixels, “Curve fit” to “Very Tight” and “Corner threshold” to “Many corners” for an accurate trace. Play around with the settings to achieve different results. Press “OK.”
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Select the amount of timeline frames needed for your animation according to the number of sprites you have. For instance, if there are 10 sprites, select frames one through 10 and press “F6” to create a keyframe in each frame.
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Click in frame one and remove all sprites except the first one. In frame two remove all sprites except the second one. Continue in this way until you have reached the last frame.
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Press “Ctrl” and “K” to display the “Align” panel if it is not visible. Press the “To stage” button to depress it. Click frame one. Press the “Align horizontal center” button and then the “Align vertical center” button. Repeat this for each frame to align all the sprites.
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Press “Ctrl” and “Enter” to test your sprite animation.
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Tips & Warnings
Modify the frame rate to change the character movement speed. Press “Ctrl” and “F3” to display the “Properties” panel if it is not visible. Type a higher number into the “Frame rate” field for faster movement and a lower number for slower movement.
References
Resources
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