How to Turn the Ball Blue in "Powder Game"

The Dan-Ball “Powder Game” is a physics simulation game that uses dots that represent elements and objects to create natural phenomenon. Balls in the game are used to show the effects of elements and natural forces. You can also create a ball that takes on the aspect of an element such as floating like a cloud or negating the effects of fire like water. When you first load the game, a ball is brown as “Powder” is the default element setting. To turn a ball blue in the game, you must give a ball the properties of a blue-colored element.

Instructions

    • 1

      Go to the Dan-Ball “Powder Game” site at dan-ball.jp/en/javagame/dust/ and wait for the game to load.

    • 2

      Right click the “Water” element to select the aspect of the element. A tiny blue box appears to the left of the word “Water.”

    • 3

      Left click “Ball” to select the ball creation tool. A tiny red box appears to the left of the word “Ball.”

    • 4

      Click anywhere on the screen. A water ball, which looks like a tiny, unfilled blue line drawing circle, appears on the screen.

    • 5

      Locate “BG-line” in the last column and click it twice to change the background effect to “BG-shade” and enhance the blue. The ball will change into a slightly larger looking blurred blue ball. The blur effect makes the ball look filled in with blue color when the ball is stationary and creates a blue water tail when the ball moves.

Tips & Warnings

  • You can also create an extremely pale blue, almost white ball. Right click “Ice,” click “Ball” and click the screen to create an ice ball.

  • If you’re trying to turn an ice ball into a blue water ball, create an ice ball, left click “Fire" and click the ice ball to expose it to fire, which will melt it and turn it into water.

  • Never use “Magma” to turn an ice ball into a water ball, as the magma is too hot and evaporates the water ball.

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