How to Retexture in FPS Creator
Some softwaer programs, such as FPS Creator, can make creating games much easier than writing the necessary code from scratch. FPS Creator utilizes a prebuilt engine that allows you to create first-person shooter games by scripting events and applying textures to the world around you. If you decide you want to edit or apply a new texture to an object, you can do so by replacing the current texture file.
Instructions
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Start the model editing program of your choice. Programs like 3DS Max are often the industry standard, but programs like Blender provide a free alternative to those who do not want to purchase commercial software.
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Open the model you want to retexture.
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Apply the new texture to the model. This is done in a variety of ways, largely depending on the program you are using; however, many programs typically have a "Texture" tab when you click on the object. Since FPS Creator is responsible primarily for loading objects, any objects placed in it will already need a texture attached to it.
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Save the file and upload it to your game in FPS Creator. A model that can be copied as many times as needed will be made within the program of the rextextured model.
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