How to Camera Map in C4D

How to Camera Map in C4D thumbnail
Use camera mapping to add textures to your models.

3D models used in animation and video games are mathematically defined meshes with textures applied to them. Without these textures, they are little more than statues. Textures bring them to life. In the past, creating a texture for a 3D model like a building or other object required painting the texture map either in the 3D application itself or separately in a 2D graphics program. However, many 3D applications now provide for creating camera maps based on applied photos. If you are using Cinema 4D, the process for doing this is quick and easy.

Instructions

    • 1

      Start Cinema 4D. Go to the "Objects" menu at the top and choose the "Cube." It will appear in the view.

    • 2

      Use the "Scale" function at the top to make it roughly the size and shape you need for your object. You can change this later if necessary.

    • 3

      Go to the "Materials" panel on the lower left. Select "File" and choose "New Material." Double-click on the material preview that appears. In the "Material Editor," choose the "Color" channel.

    • 4

      Click on the "Browse" button next to "Texture." Locate and open the photo you want to apply to the cube. Close the "Material Editor."

    • 5

      Drag the material onto the cube. Go to the "Lighting/Camera" objects at the top and click on the "Camera" icon.

    • 6

      Select the "Texture" tag in the "Objects" panel on then upper right. In the "Tag Properties" on the lower right, change the "Projection" to "Camera Mapping."

    • 7

      Drag the listed camera from the object menu onto the "Camera" option in the "Tag Properties." Select the "Camera" in the list and use the positioning controls to place the camera so it is projecting directly on the cube.

    • 8

      Use the standard modeling tools to create shapes like windows and doors in the model based on the projected image. For example, you can create an inset for a window. Save your work.

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References

  • Photo Credit Photos.com/Photos.com/Getty Images

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