How to Summon a Fusion Monster Without Using Polymerization in "Yu-Gi-Oh! "
In the card game "Yu-Gi-Oh," there is a concept known as Fusion. This occurs when you use a spell card called Polymerization to combine two or more monsters into a single, much stronger entity. There are ways to achieve fusion without the use of Polymerization. Other spell cards and even a couple monster cards will allow you to bring your Fusion monster out onto the field without it, though they come with stipulations.
Things You'll Need
- Fusion Gate Field Spell Card
- Future Fusion Continuous Spell Card
- Dragon's Mirror Spell Card
- Instant Fusion Spell Card
- Overload Fusion Spell Card
- Power Bond Spell Card
- Vehicroid Connection Zone Spell Card
- Cyber-Stein Effect Monster Card
- Magical Scientist Effect Monster Card
- Summoner of Illusions Effect Monster Card
Instructions
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Use the Fusion Gate Field Spell Card. It is usable by both players, usable only on your turn. As long as this card is in play, either player can special summon a Fusion Monster by simply tributing the required monsters. These Fusion-Material monsters aren't sent to the graveyard, but instead are removed from play.
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2
Activate the Future Fusion Continuous Spell Cards. You can only activate this card on your turn. While this card is in play, you can send Fusion Material monsters from your deck to your graveyard to special summon the Fusion Monster they make up onto the field. You can only do this summon during the second standby phase. When Future Fusion is removed from the field, you must send the monster it allowed you to summon to the graveyard. If the summoned Fusion Monster is destroyed, Future Fusion is destroyed as well.
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3
Summon Dragon-type Fusion Monsters with the Dragon's Mirror Spell Card. It is a normal spell card, activated during your turn.This one is special, only able to summon Dragon-type Fusion Monsters. To use it, you must send Fusion Material monsters that make up a Dragon-type Fusion monster from either your side of the field or your graveyard to summon your chosen monster onto the field.
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4
Summon a Fusion monster simply for its effect with the Instant Fusion Spell Card. It comes with a hefty set of stipulations. To use this card, pay 1,000 of your life points to summon a Fusion Monster onto the field. This monster must be level 5 or lower and when summoned, cannot attack. At the end of your turn, it will be destroyed. Only one of these cards may be activated a turn.
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5
Summon a Dark attribute, Machine-type Fusion Monster with the Overload Fusion Spell Card. When you use this card, remove Fusion Material monsters listed on the above mentioned Fusion monster from play, then special summon that monster to the field.
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Use the Power Bond Spell Card for a big hit at your opponents life points. To use it, simply send Fusion Material monsters listed on a Machine-type Fusion Monster to the graveyard. These can be sent from your hand or your side of the field. When the Machine-type Fusion Monster is summoned, increase its attack an amount equal to the monster's original attack. At the end of their turn, the player who activated 'Power Bond' takes damage equal to the original attack of the Fusion monster.
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7
Send Fusion Material monsters from your side of the field or your graveyard to summon the selected Fusion monster onto the field. This can be done with the Vehicroid Connection Zone Spell Card. This particular card cannot be destroyed or negated in any way, making it rather handy to have on the field.
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Special summon one Fusion Monster to the field in Attack Position with the Cyber-Stein Effect Monster Card. It is only level 2, allowing it to be played without the need of a tribute. You must pay 5,000 of your life points to activate the card.
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9
The Magical Scientist Effect Monster Card allows you to summon a level 6 or lower Fusion Monster. You must pay 1,000 life points to do this. The summoned monster can be placed in either face-up Attack or Defense position but it is not allowed to attack your opponent's life points directly. At the end of the turn, the Fusion monster is returned to your Fusion Deck at the end of the turn.
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10
Flip summon the Summoner of Illusions Effect Monster Card. This means it must be played face down and then flipped up the next turn be it by opponent attack or by your own choice to flip it up. When it is flipped face up, you may tribute one monster on your field to special summon a Fusion monster. At the end of the turn, the summoned Fusion monster is destroyed.
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