If you've always dreamed of drawing your childhood favorites (characters like Batman, Spawn or the X-Men), then your goal is to get hired by one of the major companies (the "Big Two" are Marvel and DC). Other large independent companies include Image and Dark Horse. In order to make it to the promised land of mainstream comics, you'll have to contact editors at the major companies and introduce them to your work. This is a trying process that requires iron resolve, stubborn determination and incessant phone calls. There are five standard steps:
1. Request submission guidelines 2. Apply 3. Deal with positive feedback 4. Deal with rejection 5. Remember the small press
on 11/4/2009
Lancescomicworld.com is launching the first “Create a Character Contest”.
The winner will have their character featured on the main page of the site and will receive a personalized autograph from the site’s founder, Chicago Bears’s Lance Briggs. The submission date for the top five characters has been extended to December 1st. T he winner will be announced on January 1st.
on 8/10/2009
If you're on the West Coast, an option is the San Gabriel Valley Comic Book Art Academy in El Monte, California. It's run by a number of pro comic creators in the area and offers a pretty extensive education on comic book art. Check it out at http://www.comicbookartacademy.com
on 5/15/2009
Self-publishing is a whole topic unto itself, but of the advice here, I'd be careful what you trust. Printing 10,000 copies of an indy book is likely to make you go broke, especially if you're trying to sell them on your own. Standard comic books are 24, 28 or 32 pages, but only 22 pages usually have any content. Black and white books tend to sell about half of what comparable color books sell in the direct market, which in 2009 means about 500-1000 copies, total. An indy color book that is not supported with a popular license or powerful marketing campaign will probably only sell 1000-2000 of its first issue and 500-1500 of its second (depending on sales of its first). If that sounds like a lot of sales to you, consider that the break-even-point for a book that costs $10,000 to print and produce, with a cover price of $3.99, is somewhere around 5,000 copies. In today's comic book i...
Comments
lcworld said
on 11/4/2009 Lancescomicworld.com is launching the first “Create a Character Contest”.
The winner will have their character featured on the main page of the site and will receive a personalized autograph from the site’s founder, Chicago Bears’s Lance Briggs. The submission date for the top five characters has been extended to December 1st. T he winner will be announced on January 1st.
Take this opportunity to showcase your talent!
eliastowne said
on 8/10/2009 If you're on the West Coast, an option is the San Gabriel Valley Comic Book Art Academy in El Monte, California. It's run by a number of pro comic creators in the area and offers a pretty extensive education on comic book art. Check it out at http://www.comicbookartacademy.com
seanjjordan said
on 5/15/2009 Self-publishing is a whole topic unto itself, but of the advice here, I'd be careful what you trust. Printing 10,000 copies of an indy book is likely to make you go broke, especially if you're trying to sell them on your own. Standard comic books are 24, 28 or 32 pages, but only 22 pages usually have any content. Black and white books tend to sell about half of what comparable color books sell in the direct market, which in 2009 means about 500-1000 copies, total. An indy color book that is not supported with a popular license or powerful marketing campaign will probably only sell 1000-2000 of its first issue and 500-1500 of its second (depending on sales of its first). If that sounds like a lot of sales to you, consider that the break-even-point for a book that costs $10,000 to print and produce, with a cover price of $3.99, is somewhere around 5,000 copies. In today's comic book i...