- Some computer games, such as famous developer Sid Meier's, offer historical lessons for the player. For example, Sid Meier's "Civilization!" series has been an award-winning historical simulation game for over a decade and has introduced players to the intricacies of international relations, the role of religion and the advancement of technology from the dawn of time to the present.
- Even from the earliest days of computer gaming, simulations of business dealings, stock market variances, and make-or-break deals have enthralled computer game players. For instance, 1983's "M.U.L.E." published by Atari, gave players a small taste of harvesting resources, buying low and selling high, and other real estate development elements.
- Early childhood development has been facilitated by computer games as well. Games such as the "Putt-Putt ..." series, the "Where in...is Carmen Sandiego" series and the "Math Blasters" series reaches out to children as young as 3 though friendly, cartoon-like characters who teach reading, geography or math.
- Some children would love to have a dog, cat or even a horse of their very own, but many parents worry that the child will not be mature enough to care for the pet responsibly. Computer games such as "Catz," "Lucinda Green's Equestrian Challenge" and "Puppy Luv: A New Breed" teach the child to care for a virtual pet through constant care and monitoring with "real consequences" for their laxity; their virtual pet can die if they forget to feed or care for it.
- Computer games also allow people to explore their interests in some job fields. For example, "Pet Pals: Animal Doctor" allows the player to become a veterinarian while mystery games such as "Syberia" allows the player to step into the shoes of a detective. Other careers such as military commander, business CEO, nursing and urban planning are all simulated through computer gaming.









