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Escape From Paradise is a strategy computer game from Big Fish Games. It allows you to build virtual island settlements and play mini games. Players must establish a settlement on an uncharted island after a shipwreck and care for survivors, explore other islands and try to be rescued by reassembling a radio from parts scattered throughout the game. Computer games with a similar community-building theme include Virtual Villagers, The Island: Castaway, My Tribe and Westward.
In "Escape the Museum," a PC adventure game created by Gogii Games, you play as Susan Anderson, a curator for the National Museum of History. After a devastating earthquake reduces the exhibits to shambles, Susan must search the building for her daughter and other survivors. "Escape the Museum" features 25 puzzles, mini-games and 60 hidden object levels.
"Escape Series 2: The Closet," an escape game made by Afro-Ninja, has, according to the game text, "No plot, no story, no motive." By clicking around the screen, you must look for items you can use to find your way out of the closet in which you're inexplicably trapped. To get out of the closet, you must find three well-hidden keys and use a number of tools.
In "Escape Pink Room," your disgruntled wife, fed up with your dangerous antics, has locked you in your home and called the police. To escape, you must find a gun clip, nine bullets and a pistol and shoot your way out. Your spouse has hidden your firearm and ammunition well, but with a thorough search, you'll be able to escape the pink room.
"Escape the Car" is the first in a series of escape games made by game developer Afro-Ninja Productions. When the game begins, you are trapped inside a vehicle whose windows are barred and whose doors cannot be unlocked. To escape, you must find items hidden throughout the vehicle and figure out how to use them.
In the online puzzle game "Escape the Room 3," you find yourself trapped in a room with no discernible door and must search the area for clues in order to discover a way out. One of the trickiest aspects of "Escape the Room 3" is finding the three equations and figuring out how to use them in the game.
"Escape From Elm Street" is inspired by the "Nightmare on Elm Street" film series. In the game, you're trapped inside Freddy Krueger's house and must search the area for clues and items that will help you to defeat him. Freddy can only hurt you in your dreams, so the final battle in the game must occur while you're sleeping.
"Escape the Room" is the first in a series of three free flash games created by Andrew Gibson. As in most games of this genre, there is no plot--you are trapped in a locked room, and your goal is to search the area for items you can use to facilitate your escape. Some of the locations and items in "Escape the Room" only serve as decoys to throw you off the trail.
Like the similar PC adventures "Tropix" and "Virtual Villagers," Escape from Paradise is an adventure-strategy game that gives you very little to start with, and asks you to build an entire civilization using just what's at hand. Unfortunately, there are no real "cheat codes" programmed into Escape from Paradise, but there are a number of little-known strategies that will allow you to take advantage of the game's programming bugs to advance faster than the game's designers ever intended.
Escape from Paradise is an online, Sim-based game that allows players to assume the role of a group of castaways stranded on a remote island after a luxury cruise ship goes down in the Pacific. The player then assumes control of the characters, guiding them to explore the secrets of the island as well as tending to their basic survival needs. Ultimately, the goal of the game is to finish all 26 challenges, find each of the hidden radio parts, reassemble the radio and call for help. The following cheats, hints and tips will help players achieve success.
What happens when a luxury cruise ship crashes on a deserted island? Escape From Paradise, a PC game with a variety of mini-games. It is your duty to lead your survivors to set up camps, build huts, hunt for food and try to get off the island. Released in March of 2008 by Dreamcatcher, this game can be enhanced by using cheats and hints.
Escape the Pear Room is a click-and-point adventure game created by AddictingGames.com. In Escape the Pear Room, you have been captured and locked up during Christmas and must solve many puzzles within the room to escape. One puzzle cannot be completed until the puzzles before it have been finished. Players are often confused by the number of puzzles they have access to and yet cannot complete because they are moving out of order.
Escape the OMG:Scary Room is an old April Fools joke that game designers Shawn (Afro-Ninja) and Joe created to test and challenge fellow gamers. The players find themselves trapped in a small room where various puzzles and jokes await them. The game can be quite frustrating as seemingly unimportant steps will give them access to other puzzles they must complete before they can escape the OMG: Scary Room.